Ahh mistakes. We all make them, and it’s not something to fear or be ashamed of. They are a great opportunity to learn, to grow your skills, and become a stronger designer for your clients and your career. After doing this for a number of years, I’ve made a few “lessons” myself. I started thinking about the more common mistakes that happen in the creative workspace and maybe some advice to help get around them. After sharing and discussing with a few of my peers here’s what we came up with.
All men make mistakes, but only wise men learn from their mistakes.
– Winston Churchill
Speedy
Going too fast! Sounds like that isn’t possible right? You get paid by the hour, your client has a limited budget, and you want to produce something that’s portfolio worthy and insures you’re going to get paid. You spent all that time learning quick keys, shortcuts, and workarounds just so you could literally go faster and be more efficient. But there’s a point on the curve where your speed is up but your quality control goes down. It’s important in your development to discover where that is.
Solution
Try to switch gears before you do your quality control check. I often schedule this right after lunch, or I will go take a 10 min break walking around, getting fresh air, grabbing a drink, so that I can come back calmed and focused on the task at hand. It’s important to wind down into that focus, no machine likes to switch from top gear to bottom gear, and your brain is no exception to that.
Tunnel Vision
You’ve been working all night on the cover graphic, the big illustration, retouching a photo that’s part of the annual report center spread, and finally you have it in the project. It looks great and you’re super proud! You send it off to the Project Manager/Editor/Creative Director, etc. The first thing they respond with is, “hey your cover has a couple of typos and you missed a period on the last paragraph of page three”. You feel dumb! You would normally never miss those, so what happened? It’s easy when you’re striving to make a singular part of a project so good, so perfect, so monumental, that you get Tunnel Vision. You’ll start missing all the little details you’d normally catch. I find this happens when the balance of a project is not evenly distributed. For example, it’s easy to do on projects like CD packaging for a band. You spend all that time on the outside cover art that you make all kinds of mistakes in the liner notes. It’s no one’s fault but yours, a hard lesson to learn. It’s up to the designer to push things back into balance and take ownership of as much as the project as they can.
Solution
Overworked
Ok, the logo for client A is almost done. Those edits for project B are next, you just got an email about website C, and you have a conference call with your code guy in a couple of hours about a new job D! That’s a lot, and realistically a busy designer usually has this going on threefold in any given week. I always envied those designers who talk about the “big project” they’ve been working on for a month with nothing else on their plate. How nice it must be to focus on one single project for a month, imagine how your brilliance could shine, if only! Flipping the switch too many times is bound to burn out the bulb faster, and we as a design machine are no different. Sure all that work can be exciting, it’ll definitely not hurt the wallet, but what does it mean for your reputation, what does it do for your portfolio? Remember that every project you work on is an investment in yourself. You were hired to deliver something great for the client and if you’re dividing your talents beyond a manageable level, you’ll make little mistakes that drive a client to not hire you again.
Solution
Too Many Hats
So the client contacted you about work, and you’ve dreamed of working with this company. How exciting for you. So first you need to submit your proposal, then get the project timeline figured out, contact and hire a contractor to handle some specialist parts to the project like 3D modeling, voice over, video, etc. You negotiate budgets between all those involved, start writing/reviewing content and all of this is before you’ve put pencil to paper, or mouse to pixel, and actually been a designer. Freelance is hard because you have to fulfill many more roles than an agency, or in-house, designer. Wearing all these hats can distract your focus and pull you away from delivering the great project you want to provide. If you are wearing so many hats on a project as this, and it’s not uncommon at all, then it’s almost guaranteed you’ll make a mistake and miss something from someone. So what do you do?
Solution
Ooh Shiny
Some people are not meant to quality check their own work, I honestly and strongly believe that. It doesn’t make them any less skilled, or any less valuable, but it’s not in their personality to recheck their work. For me, these are the “artists”. Their minds wander, they are easily distracted, always looking for a potential muse, and maybe they’ve stayed attentive long enough to get that one killer part of a project done. It’s important to recognize and admit if you’re this sort of person. It’s considered by some to be ADD, and I won’t comment on that because I’m not a medical professional. However, the personality type is real, and for as brilliant as their talents can be, their mistakes potentially rival in scale.
Solution
Ass-U-Me
A group project, great! You’re doing the layouts so you don’t have to bother checking if Bobby’s copy has spelling errors, right? It’s dangerous to assume roles on a project when they haven’t been clearly defined by anyone. It’s even worse when there’s no project manager to define responsibilities. I care much less about my title position on a project and much more about my responsibilities for it’s success. At the end of a project when the final deliverable is sent, a client will never accept the granular elements of a project and alienate the mistakes by category alone. Either the project is right, or it’s not. This is a shared responsibility and one often lost when there are no clear guidelines for expectations established early on.
Solution
Miscommunication
You weren’t sure what they meant in the meeting? You didn’t want to sound dumb so you didn’t say anything about it. You didn’t set expectations back to your client for when they need to get you the content, or logo, or image, etc. If you don’t communicate clearly, and I mean with complete transparency, you’re setting yourself up for failure. If it comes out towards the end of a project, you have less time to address the issue because the deadline is closer now then it ever was. Worse, the solution means reworking a lot of the project, ouch again! I’d rather be told I over communicate and make very few mistakes versus over simplify something very technical because I didn’t have the confidence to ask the client something. Often designers feel like they have to be an expert at everything to be able to design for it. This is extremely bad practice because it’s theoretically impossible. In the same week I’ve worked on projects for companies like Nokia and Genentech. There’s no way I could possibly be an expert on mobile technologies at the same time as I need to be a master of bio-tech.
Solution
Selling Short
Taking on a project that will allow you to use some skills you haven’t developed fully is a great opportunity to learn something in a real world scenario. Necessity being that mother of invention, sometimes this happens under duress versus desire. I for one have learned in all my years that I should NOT do 3D modeling work, and dance the line on coding for websites. But I’ve made the mistake of saying “yes”, that I’d give it a try because of time restraints, unavailable resources, or the client doesn’t have the money. The result is almost always, just ok work, long days with late nights, a less than happy client, and me being underpaid for my effort and overpaid for my delivery.
Solution
Stylistically Challenged
No designer likes to hear this one. “You’re not the right person for the job”. But you know all the latest techniques for the applications like Photoshop and Illustrator, you can “make” anything, why wouldn’t you be the right person? Simple, it’s a project that isn’t in your style. Think of this like fashion design and styling. Whoever is designing should hopefully have a passion and proficiency in the style they are working towards. Design for work that aligns with you, your style, interests, passions, and successes. If you do great grungy textured urban looking work. Then don’t take the project for the chain of childcare businesses around your state. It’s not what you do, it’s not where your mind eye lives. How many times have you seen a logo for a business that looks like it was done in a conflicting style? This is what I’m talking about, and we’ve all seen examples of this. Comic Sans used for construction companies and an Apple Chancery font used for a electronica-dance club. Yikes.
Solution
Silo
Don’t work in one. This echoes some of the other mistakes mentioned but can also be identified by the lack of collaboration on a project. Working in a silo is a cause for errors, it’s when you isolate yourself on a project, and it isn’t seen by anyone, before it goes to a client. You don’t want your client to be the person who edits your work and catches your mistakes. Their edit requests should be ones that come from being inspired by your efforts and ignite more ideas in them. In future you’ll be seen as a creative resource that can consult versus the person who can “get it done”. When I was a teacher I told my students, “never trust your success in the hands of others”. That holds true at the base level. You assume the project manager will catch any mistakes and hopefully tell you about them. The project manager is busy and assumes you didn’t make any mistakes because you’re “awesome” and they trust you. This is probably the cause of projects ending up on those design disaster websites where hundreds of comments are left about how “stupid” you are for missing something so simple, but every designer has missed something. You don’t want your work to end up there I imagine.
Solution
Married by Design
Don’t marry your work! Younger designers are brilliant, they have a fresh sense of style, and what’s going on in current culture. However, they often are the ones that get emotionally attached to their projects and want to see their ideas “win”. Unless you’re Charlie Sheen, winning isn’t your goal. This is when creative types treat their projects like contests. I’ve seen it, and I’m equally guilty of it. That doesn’t mean to not voice the strengths of your ideas and concepts, but question your motives. In college I was taught “an artist has one person to please but a designer has the client’s audience to consider first”. Sometimes even the client is married to their own idea and it can be difficult, and require some courage, to explain why it’s not the best concept.
Solution
Numbers
We’ve all seen the projects that have little inconsistencies that make it feel just slightly under-polished. Maybe they ran out of time, maybe they ran out of budget, or maybe the designer just didn’t work systematically versus organically. Some shadows varying on objects, leading on different blocks of text varies, the list goes on. The look is there, and it’s impressive, but the client wants that now applied to a 200 slide presentation, or equivalent page count for a website, how easy is it to reproduce? There’s a reason the old design rule Keep It Simple Stupid exists. It’s not just to help design clean elegant work, sometimes it’s about the ability to be consistent.
Solution